
The Malignant Hearts system jumpstarts the fun and gives you absurd options that simply wouldn't work in a game that is so desperate to prepare you for the endgame by nudging you into one build. It's a relief to see how little restrictions there are on items with this much power. Diablo 4 classes are a buffet of tasty ideas and I want to try all of them, regardless of their endgame viability. I love experimenting with other skills and ways to play. Settling into a build by level 30 and spending the next 70 levels refining it has never been my favorite way to play these sorts of games.


New gear and new abilities come fast in the first several hours, but eventually the fireworks die out. Diablo 4's regular mode, the Eternal Realm, is an agonizingly slow-build type of game. These powers help alleviate the pain of trudging through Diablo 4's normal mode.
